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Frage zu Counterstike 1.6 Wenn ich CS 1.6 zocken möchte brauch ich dazu die Half-Live.exe? |
1.6? dachte 1.5 war die letzte?! ja brauchst du aber, ist ein mod von hl |
1.6 soll ja morgen raus kommen... da bin ich ma gespannt, was diesmal wieder neu und "verbessert" ist... cs ---> the never ending story... :wink: |
[quote=muesli]1.6? dachte 1.5 war die letzte?! ja brauchst du aber, ist ein mod von hl[/quote] Also braucht man bei der Mode Version immer die HL.EXE oder? Es giebt auch noch die retail version? Tut mir leid das ich so dumm Frage :roll: Und die HL Datei nur ins CS Verzeichnis oder :?: |
für cs brauchst du das original half life game |
cs-mod ins hl-verzeichnis. klar gibts auch die retail-version, aber dafür braucht man dann ein anderes update... ansonsten zieh dir doch einfach csv1.6full und installier das ins hl-verzeichnis, dann geht das auch (normalerweise) mfg Zucker |
hier mal die changelog bei 1.6 ... [quote] Complete rework of launcher UI. "mp_logmessages" set to "on" by default. Added spam check to "timeleft" command. Added two new rifles, the Galil and Famas. Added a Riot Shield for the CTs. New version of de_inferno. New version of de_aztec. Added new map de_airstrip Increased Glock damage slightly. Added widescreen view modes for hardware that supports it. Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player). Added zoom & health in HLTV. Improved load times to join servers. Engine supports masked and additive textures modes on models. Added widescreen monitor support (16:9 and 5:4). Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window. Windows HLDS now loads sw.dll again, swds.dll is no longer needed. HLTV log files have time stamp in file name. Changed "Press duck for menu" message to HUD style message and made it last for 6 seconds. Planted bomb now flashes in Terrorist's radar. Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player). Changed so the bomb defuser gets three frags for successfully defusing the bomb. Changed so when bomb goes off, the player that planted the bomb gets three frags. Changed so live players don't see enemy deaths in the scoreboard. Changed default spectator mode to "chase_locked". Changed so semi-colons are removed from messagemode text and replaced with commas (prevents exploit). Added number of ban entries to "listid" response to aid in parsing. Removed command "dem_edit", use "hl.exe -demoedit" instead. New/Changed CVARS: -------------------------------------------------------------------------------- Changed default setting for "mp_logmessages" to 1 Added server cvar "sv_lan_rate" which specifies the rate to use for all clients on a lan server, default is 20000. Added "sv_log_onefile" to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change). Bug Fixes: -------------------------------------------------------------------------------- Fixed messagemode exploit where you could set cvars on the client without the console. Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced). Fixed players being able to move up ladders faster than their maxspeed. Fixed bug with chat input and PIP overlapping while in spectator mode. Fixed HLTV flashbang bug. Fixed mouse input bug when playing with very low sensitivity in Windows XP. Reskinned weapons to improve memory footprint. Added spam check to timeleft command. Reworked in-game spectator modes to make it easier to use. Fixed demo playback for demos containing svc_filetxferfailed messages. Fixed bug with HLTV director command 'stufftext' HLTV now handles svc_setview correctly Don't relay admin_mod commands to spectators like rate, cl_updaterate, etc. Removed unused latency code ( was related to pushlatency) If connected to HLTV, allow higher ex_interp values. Changed way how status messages are handled (to get total spectator & available slot numbers). Default HLTV updaterate will be 10 (not 20) to save bandwidth. Fixed demo recording after changelevel. Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced). Fixed players being able to move up ladders faster than their maxspeed. Fixed spectator bug where you can't always cycle forwards and backwards through the players (you can only cycle one direction). Reduced default sv_maxupdaterate value from 60 to 30. Fixed bug with snow sounds not playing sometimes. Fixed "fakelag" bug that allowed people to set "fakelag" and then connect to a server. Fixed zoomed sniper crosshair in HLTV mode. Fixed "sv_visiblemaxplayers" setting not working for info/details query response. [/quote] by mymtw.de |
die 1.6 er version soll doch kompatibel zu cz sein ? oder ? den sonst würden doch auch nicht die maps geändert, zwei neue waffen etc. zugefügt worden sein? |
jepp sollte schon CZ kompatibel sein, allerdings soll heute erst mal der beta test starten also is wohl noch nix mit 1.6 full ziehen. 1.6 Beta gibts wie immer nur über valve's steam |
Wo kann man das vorgängermod. ziehen? Ist dann die 1.5 warscheinlich Oder? |
ja ist die version 1.5 und die kriegst du [url=http://www.cs.4players.de/index2.php3] HIER [/url] |
@silence²°°²db Vielen dank |
cs 1.6 ist das selbe cs:cz nur ohne den singelplayer und den grafischen verbesserungen also leute mit 1.6 und cz können auf dem selben server zocken so hab ich das mitbekommen :) |
und is sie jetzt schon draussen oder nicht? |
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