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Alt 22.05.2007, 20:48   #19 (permalink)
keyjey
Inaktiver User
 

Registriert seit: 21.12.2006
Beiträge: 52

keyjey befindet sich auf einem aufstrebenden Ast

Standard AW: seit nvidia geforce 6200 lahmt rechner

Versuch es doch auch mal mit ner cfg wenn es dich net stört das einige texturen fehlen.

// CS:S cfg
// Eversor's supaleet cfg's
// Feel free to copy-paste
sv_cheats "1"
// ---<Client>---
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
cl_autohelp "0"
cl_backspeed "999"
cl_bob "0.01"
cl_bobup "0.5"
cl_bobcycle "0.8"
cl_forcepreload "1"
cl_forwardspeed "999"
cl_idealpitchscale "0.8"
cl_observercrosshair "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_precacheinfo "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_sidespeed "999"
cl_smooth "0"
cl_upspeed "999"
con_enable "1"
crosshair "1"
showhitlocation "1"
sv_forcepreload "1"
// ---<Netcode>---
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_resend "5"
cl_timeout "999"
cl_updaterate "100"
net_graph "3"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
rate "25000"
// ---<Sounds>---
bgmvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_noextraupdate "1"
soundscape_fadetime "9999"
soundscape_flush "9999"
suitvolume "0"
voice_enable "0"
volume "2"
// ---<Graphics>---
cl_crosshairscale "1500"
cl_detaildist "0"
cl_detailfade "0"
cl_drawshadowtexture "0"
cl_dynamiccrosshair "0"
cl_ejectbrass "0"
cl_radartype "1"
cl_scalecrosshair "1"
cl_show_splashes "0"
cl_showfps "0"
fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"
fps_max "100"
g_ragdoll_fadespeed "0"
gl_clear "0"
jpeg_quality "100"
mat_bloom "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_clipz "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
mat_trilinear "0"
mp_decals "5"
muzzleflash_light "0"
r_3dnow "0"
r_3dsky "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "2"
r_decals "5"
r_dispfullradius "2"
r_dispusestaticmeshes "0"
r_drawdecals "0"
r_drawentities "1"
r_drawflecks "0"
r_drawlights "0"
r_drawmodeldecals "0"
r_drawrain "0"
r_drawropes "0"
r_drawskybox "0"
r_drawtranslucentrenderables "0"
r_drawtranslucentworld "0"
r_drawviewmodel "1"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyes "0"
r_eyesize "0"
r_fastzreject "1"
r_lightaverage "0"
r_lightinterp "0"
r_lod "8"
r_maxdlights "0"
r_maxmodeldecal "0"
r_mmx "1"
r_modellodscale "0"
r_occlusion "0"
r_propsmaxdist "500"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_Rainprofile "0"
r_rainradius "0"
r_RainsideVel "0"
r_rainsimulate "0"
r_rainspeed "0"
r_rainsplashpercentage "0"
r_rootlod "2"
r_shadowmaxrendered "32" // 32 = varjot -1 = pois
r_shadowrendertotexture "1" // 1 = varjot 0 = pois
r_shadows "1" // 1 = varjot 0 =pois
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "1" // 0 = lisää fps vesimapeis
r_waterforceexpensive "0"
r_worldlightmin "0.005"
r_worldlights "1"
rope_smooth "0"
rope_wind_dist "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// ---<Hud>---
hud_centerid "1"
hud_deathnotice_time "6"
hud_drawhistory_time "5"
hud_fastswitch "1"
hud_saytext_time "12"
// ---<Mouse>---
joystick "0"
lookspring "0"
lookstrafe "0"
m_forward "1"
m_filter "0"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "2"
zoom_sensitivity_ratio "1"
// ---<SetInfo>---
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
setinfo "dm" "0"
setinfo "lefthand" "0"
sv_cheats "0"

Könnte dir bis zu 40 fps mehr bringen^^
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