das finde ich jetzt schade für dich... dann hast du schlechte reviews gelesen oder schlecht gelesen, das könnten erklärungen sein.
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Zitat von AMD Color compression. Frame buffer data is now stored in a lossless compressed format and the GPU can read and write compressed data. |
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Zitat von nVidia NVIDIA first introduced color compression on the GeForce FX series, where it could compress data at up to a 4:1 ratio.
NVIDIA’s 3rd generation of color compression then is the latest iteration on this technology. The fundamentals between the various generations of delta color compression have not changed, but with each iteration NVIDIA has gained the ability to apply more and more patterns to the blocks to find better matches. 3rd generation delta color compression offers the most patterns yet, and the most opportunity to compress pixel blocks.
The importance of color compression cannot be understated. The impact of 3rd generation delta color compression is enough to reduce NVIDIA’s bandwidth requirements by 25% over Kepler, and again this comes just from having more delta patterns to choose from. In fact color compression is so important that NVIDIA will actually spend multiple cycles trying different compression ratios, simply because the memory bandwidth is more important than the computational time. |