Für "Unreal Tournament 3" ist der erste offizielle Patch erschienen.
Der Patch bringt das Spiel auf die Versionsnummer 1.1 und bringt einige Änderungen mit sich.
Change-Log (Auszug):
Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues.
Fixed feigning death into/through ForcedDirVolumes.
Fixed grenade effects in water.
Increased hellbender rear turret damage.
Reduced Goliath machine gun spread, plus slight damage increase.
Fixed warfare scoring for locking down a prime node not called "prime node".
Slightly increased momentum taken for damage by mantas and vipers.
Flak, Rocket, and Shock do slightly more damage to manta and viper.
Made sure Hellfire SPMA cannon can't fire through walls.
Increased incoming SPMA fire sound radius.
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