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Freeciv 2.2.0 Download - kostenloser Civilization-Klon

Mittwoch, 24. Feb. 2010 07:26 - [tj] - Quelle: Freeciv

Das Open Source-Spiel Freeciv steht in der neuen Version 2.2.0 zum Download bereit. Unter anderem wurden neue Terrains hinzugefügt und weiter an der Spielbalance gefeilt.

Vor kurzem kündigte Sid Meier Civilization 5 für den Herbst dieses Jahres an. 

Wer solange nicht warten will, findet im Open Source-Spiel Freeciv eine kostenlose Variante des Spieleklassikers, die zum Ausprobieren und Verweilen einlädt.

Grafisch und auch spielerisch orientiert sich Freeciv an Civilization 2. 

Gegenüber den aktuellen Civ-Versionen muss man also einige Abstriche bei der Grafik in Kauf nehmen, doch fesselt das Spielgeschehen wie jeher vor den PC.

WHAT'S CHANGED SINCE 2.1.x

Built-in editor
Expanded ruleset format:
Unit classes
Movement restrictions
Can limit which terrains a unit can enter
River-boats
Wheeled units
Which units another unit can transport
Migration
Plague
Bases
Calendar effects
Changes to gameplay with default ruleset:
New terrains:
Deep Ocean (as Ocean but no specials and cannot be transformed)
Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
Ruins (left behind by destroyed cities, no effect on gameplay currently)
New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
Trade route value now depends on size of cities, not on trade generated in them
New national borders system
Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
No restrictions on specialists in small cities
Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%
New nations
AI difficulty level: Cheating
New server options:
foggedborders: visibility of borders is subject to fog of war
borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them
endspaceship controls whether spaceship reaching Alpha Cen ends the game
trademindist controls the minimum distance for trade routes between your cities
Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns)
simultaneousphases renamed to phasemode and gains new options
Client interface changes:
Menus and shortcut keys revamped; notable changes include:
Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I
City Report: F1 to F4
Go/Airlift to City: Shift+L to T
Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S)
Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
Scripting improvements
Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames
Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles
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