Ein erster Patch für id Softwares Horror-Ego-Shooter Doom 3 ist erschienen. Allerdings vorerst als Beta-Version, deswegen bietet weder id Software noch Activision Support für den Patch an. Das Update aktualisiert das Spiel auf die Versionsnummer 1.05 und bringt neben einem Win32 Dedicated Server zahlreiche Fixes mit.
Das folgende ReadMe stammt von FileShack, wo Sie den rund 17MB großen Patch auch herunterladen können.
Fixes & Updates in 1.05 BETA:
GENERAL
Querying a cvar (typing name with no value on the console) now also prints out help text
Updated some cvar docs
STABILITY
Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1
Fixed game freezing if in-game MP menu is opened just after a change map vote
Passes and just before the map changes.
Fixed duplicate player names shutting down a server during map changes
INTERFACE
Fixed scrolling lists with arrow keys while holding control crashing game
Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down)
Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect
Fixed remote password field only displaying 3-4 characters at a time.
Fixed g_voteFlags so that spectator and nextmap could be individually toggled
Made print screen bindable.
Made Alt-Gr (right alt) bindable separately for European versions. For english versions, right alt and left alt both bind as "alt" so that US users who currently have something bound to right alt don't have their config affected by the update.
Added mouse wheel scrolling to server list (gui list boxes).
Bumped damage up on rocket jumping in multiplayer
Decreased damage from chaingun to 25 in multiplayer
Exploding barrels to full damage to attacker in multiplayer
Increased height for falling damage in multiplayer
Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected
Made g_fov modifiable in mutiplayer from 90 to 110
Changed server protocol version from 1.33 to 1.34
Changed idEntity::SetName to allow entities to be named after startup during network games
Changed idClass::PostEventArgs to allow script threads to post events during network games
Changed net_allowCheats to allow cheat commands during network games
Fixed projectile launched from wrong position when player exits teleporter while holding fire
Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2
Fixed light from flashlight remaining after player is killed.
Fixed frags going negative when over 64. Maxfrags now at 100.
Fixed -1/1 ammo count while dropping weapon in multiplayer
Fixed no rockets in view-model rocket launcher when first picked up
Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer
Fixed chaingun flickering on/off when spectating another player in Tourney
Fixed no "You lose" message being played for loser in Last Man Standing.
Added join messages when players join an MP game.
Fixed players stuck spectating when no spectators vote is passed.
Added chat and connection interrupted icons
Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script).
Added build for a dedicated server executable (DooM3Ded.exe) on Win32.
Fixed problems with server list:
wrong server being joined when sorting
wrong server being joined when filtering
server list not being sorted initially by ping.
Chat text no longer converts high-ASCII chars to periods
Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating
Fixed Incorrect scoring information appears on scoreboard
Fixed backpack secret exploit on d3dm5 "Lights Out"
Added chat/lag icons
Elevators now return to their home position even if someone is standing on them
RENDERING
r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
Fixed in-game videos disappearing if you go to the menu and return
Fixed inconsistent worldview of players exiting teleporter.
SOUNDS
Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one.
Fixed bullet ricochet sound when punching glass.
LOCALIZATION
Localized key names in bind menus
Localized multiplayer text * warmup text * spectator text
"QuickSave" name in save / load menu is now localized
Fixed key binding issues with European (Italian, French, Spanish) keyboards * all keys should be bindable now * this includes modifying scan tables
Fixed pickup items not being localized. Not fixed in MP, as this would require including the .map files in the update. Any user maps created with update code should have the correct string id required for localization, however.
Fixed "General Access" not being localized on PDAs.
Added pure exclusions for all files that were causing pure server connection problems between mixed languages.
Localized "Press any key..." in binding menus.
Localized messages that client receives from the server when kicked or the server shuts down.
Localized "Server Full" message.
Fixed Huffman encoding in decl manager so all characters have a minimum frequency of one. This allows an optimal bit code length and fixes a memory overrun assert and crash when loading Russian decls.
Map names in Save / Load menu are now localizable.
Removed hard coded english text from "Player is ready" message in MP.
Fixed Italian accented i showing up as ^ and vice versa
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