Die Unigine Corporation hat heute die zweite Version des Unigine Heaven Benchmark veröffentlicht.
CEO Denis Shergin zur neuen Version:
"Our company has been pushing the limits of advanced 3D real-time technologies with Unigine engine for almost 5 years. We focus on consistent delivering of all the innovation power to game developers and end users by taking advantage of modern GPUs capabilities. So we couldn't have missed the next major stage of DirectX evolution with its inspiring features. We are happy to be the first benchmark provider for this amazing technology. I hope that our strategic relationship with Microsoft will continue."
Der Unigine Heaven Benchmark in der Version 2.0 bietet folgende
Neuerungen:
Heavier tessellation load
Several major optimizations of the engine
Added new elaborated objects in the world
Physics-driven flags
Enhancements of some old assets
Introduced "moderate" and "extreme" tessellation modes
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